I used to do game development in Lightwave8. It was almost entirely done in Modeler with simple basic rig creation in Layout.
I have helped a coder friend out with an iOS project of his a year or so ago using LW8 as that is what all his conversion/game tools are based on. Now he has come back with a request to do a HD version so I though I could just tessellate the mesh (sorry, I cannot remember the real name of the tool, I use Max at work so my head is in THAT space for my sins!). This worked fine except the weight maps didnāt cascade nicely over the newly created vertexes, so that brings me to my question.
For a MODELLER, have there been enough improvements and fixes to warrant the outlay to get V11.6?
I know there have been tons of improvements to rendering / work flow/ animation / all the stuff I donāt use⦠but what about making weight maps more useful or visible. What about simpler, less arcane methods of doing basic tasks. Has there been $600 worth of improvements?
Also will it even run on a Windows XP / Pentium 5 laptop? - Ah⦠just checked on Newtek site and that is way below min spec⦠and then thereās the graphics cardā¦
Ok so the question is⦠Has LW11.6 had a big enough set of modeller improvements to warrant the upgrade and a new computer⦠:-/
Thanks for any help or advice

