Hello there,
Actually question is in the title but let me explain:
I want to scult some details and I want to use a alpha brush. Is it possible to have all these strokes of alfa brush in different strokes so I can easily mesh extract ?
Hello there,
Actually question is in the title but let me explain:
I want to scult some details and I want to use a alpha brush. Is it possible to have all these strokes of alfa brush in different strokes so I can easily mesh extract ?
The only way this is possible is using the masking brushes. Once you’ve masked an area hotkey is ctrl+W to create a new polygroup from the mask.
Yeah, I thought there may be an option to mask out things as I sculpt certain things.
So is the only option to sculpt and than mask out what I sculpted ?
You can also assign polygroups based on polypainting information or material assignment, but the quickest way is to the ctrl+W or ctrl+shift+E(which will give you a cleaner result but will also result in horrible edgeflow)
Although I’m still not entirely sure what you want to do??
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