Hey people who may read this.
I was wondering if it was possible to somehow mask a blend shape target so that it can be applied to a mesh unevenly?
For example, if I had a character who turns into a werewolf in the moonlight. I would have a normal mesh, and a blend target which looks more like a wolf. But rather than morph the character evenly, is it possible to control the percentage of the blend in various locations? So, the character would start off growing a bestial hand but otherwise remain fairly normal until it eventually overtakes them?
I know you could probably do this by having lots and lots of morph targets, but that would take forever to set up and get working together well, so some sort of masking solution seems preferable, if its possible.
Does anyone have any ideas?