Hi,
In XSI (6) is it possible to fix a bone’s position and alignment (via normals) to the geometry of a cluster of polys that have a UV Map? Then animate the U and V to slide the bone around along the surface of the geometry?
Thanks,
Hi,
In XSI (6) is it possible to fix a bone’s position and alignment (via normals) to the geometry of a cluster of polys that have a UV Map? Then animate the U and V to slide the bone around along the surface of the geometry?
Thanks,
You can do a surface constraint onto a Nurbs surface . Other than that I believe you can do it via scripting.
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