Hello,
i am trying to rig a very realistic character. I was wondering when i place the joints shoulder their position be accurate to exactly where the joints would start and stop in a real person. Presumably they do, because the pivot point is affecting where the leg or arm bends from.
Also for the spine, for a realistic contortion of the spine, should there be as many joints as would be vertebrae in the human back. If not how many are ideal?
could someone help me understand this, or maybe recommend a tutorial series or training that is useful for this type realistic rigging.
thanks alot,
Sam