CONCEPT NAME : Pole Force One
WEBSITE : www.combomash.com/pole-force-one/
PRODUCTION BLOG : www.combomash.com/category/production-blog/
CATEGORY : Video Game (PC, MAC, Linux, OUYA)
PROJECT DESCRIPTION :
In this tongue-in-cheek, co-op, beat 'em up game, you play as one of three sexy super-hero pole dancers as they travel the world fighting against injustices such as sex-slavery, violent drug lords, religious extremists, corrupt governments and greedy corporations. Along with the help of their trusty DJ and his robotic creations, you’ll be thrown into a wacky adventure reminiscent of many classics - such as Double Dragon, Streets of Rage and Battletoads - but with modern polish and gameplay.
More details in our PDF Pitch Bible
STATUS NUMBER : 8
TEAM MEMBERS : 1 core + 3 freelance
Grant Moore (Me) - Pretty much everything, except…
Chris Taylor - Concept Art
Kris Hammes - 3D Character Artist
Power Up Audio - Music & SFX
NEXT MILESTONE : Kickstarter Campaign Launch, February 2014
WHAT WENT RIGHT THIS WEEK
Managed to finally knock out some initial animations and get all of the play states rigged up. It’s a little rough and need some fine tuning, but I’m going to truck on ahead and worry about “polish” a little later. Need to keep getting features knocked out… it’s a prototype after all (I tend to get caught up in finessing things too early)
WHAT WENT WRONG THIS WEEK
A few things took longer than I was expecting, I had some difficulties with properly baking out the animations and getting them to work in Unity which I had not encountered before. Just annoying little bugs that ended up wasting a couple days. Lesson learned, plan for “fixing shit” when estimating time budgets. Also had a video card burn out on my PC, which is annoying because I’m surviving off my savings right now and minimal contract work. Oh yeah, and my concept artist seems to have disappeared on me, though I’ve had another volunteer offer to help me out in that respect. Ah well, the show must go on!
SHOW AND TELL