Its not asinine to want to pursue something purely for creative enjoyment. To go into creating an IP with the sole intention of monetization IS asinine, and that was the (admittedly wrong) impression banman7 gave me.
I don’t think either one is truly asinine. But if you want to use your creativity to make money but don’t plan for it that can be silly. If your joy is simply sheer creation and you love what your doing even if no one will see it that is all good too. I love sketching and there are a ton of sketches no one will ever see doesn’t mean I don’t sketch though. I do it because it is fun and enjoyable.
Also even if it was just to make money there is nothing wrong with that either. I mean we all have to make money. If you could make money drawing Spiderman all day vs digging a ditch or crunching numbers on some spreadsheet then that is great. More power to the person who can. Honestly if someone gave me some money to make a good mockbuster like Kiara the Brave or Rattattoing I’d do it in a heartbeat vs working fixing copiers all day which I do for a living.
Ya’ll need to see that Indie Gamer movie. I highly recommend it. I remember all the blood, sweat and tears the guys put into their games and although they loved the game they knew they also had to make money and the creator of FEZ was even saying he’d have to kill himself if FEZ wasn’t a success.
OUCH! Great documentary though.
So my goal is not simply to make money. My main goal is to tell my stories but to make sure I have a plan in place to capitalize on it as much as I can. If it works it just means I get to tell more and more stories that I want to tell and I get to do it without having to work for anyone else. That is the goal. I don’t even need to be rich. My goal is just making 1000 USD a month and I get to move to Latin America to live cheaply and a much simpler life by the Ocean and create cool stories. Getting rich probably not going to happen but can I get to that 1,000 a month? I think it is a realistic goal. And boy do I have some stories to tell you!
With everything Balance is needed. I see to many artists who wanted to make a living off their art but got too caught up in the creative aspect without thinking about the business side that they had to even give up art all together because they had to take a job doing something they didn’t like that took up their time. So pre-planning is necessary if you WANT to make some money off your art.
IF not then have fun creating as I enjoy watching what you create!
Look, you can call me an idealist, you can sling what ever insult my way and think I’m stupid for my ‘purist’ approach, but I’ve tried the other approach before and it didn’t work. It didn’t work for me and it didn’t work for my Dad and numerous other artists I know either. Believe me when I say this, but the second I focused on improving my work, making better designs and illustrations (a never ending goal), more people responded to to what I was doing… and I started to earn more.
You gotta find what works for you!
Nothing wrong with that. To each their own.
Owe and about the ads in the comic. I think that is part of the creative side as well. I remember as a kid I loved those goofy ads where I could buy instructions on how to make a hovercraft or have xray vision or other goofy stuff I could buy. I think have hand picked ads and make them entertaining can add to the ambiance that you are reading an old school comic. It is additive to the experience. Only additive stuff allowed though.
I’m even down for product placement. If the script calls for the character to be drinking something other than water like he got something out of the vending machine and Coca Cola wanted to pay me to have him drink a Coca Cola then I’m game for that. Now I’m not just going to have him drink a Coca cola just because but if script calls for him drinking and there is an opportunity that doesn’t detract from the story I’m all good. I think that is fun and creative and even ads to the story. Now blatant product shot, heck no!
Not like this
//youtu.be/jafd97yJFOI
So here is a question to the group. Using today’s software and techniques could we make something like Delgo for less than 500,000 USD? Or a smaller team make even better for 1/3 of that? And if so could they get it in the theatre?
I know some have been discussing on this forum that weird Space Movie that came out, the “Last Fight of the Champion”
I’ve been seeing these goofy movies in the redbox lately Monkey Business, Koala Kid, Fish N chips, Nut Crackers, something else about Ants biting or something. I mean how could I get my film in there?