IP Incubator Club Thread 2013: Monthly-009: -September 2013


I waited a day and then started the facebook ads with the $50 credit. After about 6 hours I started to see even more likes.

Awesome! That makes me happy. I’m glad fiverr is working for you. The more the merrier. :slight_smile: I’m glad I can be of service.

Good deal.

Oh and thanks Roberto for the spotilight. :slight_smile: That is really awesome!


Thanks again for that. Really appreciate it.

As far as your situation, i think it may be worth it to take a couple of months to learn makehuman, sculptris and blender (all free) and create your characters yourself.

or at least the basemeshes of the characters.

that way you’ll be able to pose your base meshes for panels and storyboards then have someone do paintovers in photoshop.


As far as your situation, i think it may be worth it to take a couple of months to learn makehuman, sculptris and blender (all free) and create your characters yourself.

:slight_smile: Oh I know them really well minus MakeHuman which looks interesting. I’ll look into this for the more generic human characters. I just reached the peak of my actual ability in the modeling area. I’m okay but not where I want them to be. I can use a ton of stock character stuff and kit bash and morph alot of the Human characters but for the more Kaiju style characters I’ll need a little more expertise.

But I have found an artist and I think this one is going to work. I may have some cool stuff to show this week.

I’m so excited.


IF all goes to speed episode 1 will be January 2014, followed by episode 2.
1 per month. :slight_smile:


This might be of interest to you guys:

Cartoon Brew: “Dick Figures: The Movie” Attempts Unique Distribution Model


I feel a sudden urge to rip the audio from that trailer and replace the stick figures with the cast from Grand Theft Auto V.



I have been away for a while, but I hope to post a formal update very soon. Nice to see the new people in the IP Club and the progress on the cool projects. (Congrats Frotze on the KickStarter - your guys’ work is looking amazing)

I just wanted to stop in real quick, as this is where our game started, and let everyone know that our game, Blaster X HD is going on a Limted Time Sale, that started today and will run through the 23rd, to celebrate my BDay on Monday and also our new update that came out today - as a way to say “Thank You” to all of our supporters.

  • I also started a Facebook marketing Ad campaign. I will definitely let everyone know how the sale went and the results of new marketing push. At the very least, it is something to learn from :slight_smile:

Blaster X HD

Thank Guys,


This might of interest to the group:



This might of interest to the group:


I hate stuff like this from the “well-to-dos” This fluff needs to stay off of kickstarter. It is not for those who made it but those who are trying to make it.

All these high profile projects from high profile people. Like the Blizzard one, and the Veronica Mars one, and the one with the Scrubs dude.

They not only get the support they need but they already have the money and still get front page as if they needed it.

And then guy screws up and spends 500,000 on nothing. What the heck did he spend it on?


Watching the YouTube clip

See… Neal Stephenson got it wrong… He should have kickstarter-ed a MOVIE about people making the CLANG game… This clip looks like it would have been a hit on Machinima dot com.


In other news…
I love how Cartoon Hangover seems to have fun just making stuff.

Their work is so imaginative, random and yet makes perfect sense out of nonsense.
Here is an example of their IP


Then there is Monty Oum who is now working on some of his own IP.


I hope to be getting there real soon. :slight_smile:


Guys I have been in talks with the goold folks at the IP offices (Patent/Copyright/Trademark) in the US, and they are really interested in talking to us. More on that soon…

I am aiming to have the logo for the club ready before the next thread (but to be frank work got really hairy).

I do want to make it easy for talent from different areas(Writing, 2d Animation) to meet up here and maybe recruit other people.
Any ideas on how to do that?

Anyway, keep on posting.




They released Niko and the Sword of Flight today. Yay!
This will show you the future of comics!


Well a “Think Tank” could be one idea… But I don’t think that can be a forum.
It has to be by submission with specific feedback from this group.


I do want to make it easy for talent from different areas(Writing, 2d Animation) to meet up here and maybe recruit other people.
Any ideas on how to do that?

Anyway, keep on posting.

That is the challenging part but that would be so great. I could only imagine when you combine forces and grab best of best and do something cool.


CONCEPT NAME : Pole Force One
WEBSITE : www.combomash.com/pole-force-one/
PRODUCTION BLOG : www.combomash.com/category/production-blog/
CATEGORY : Video Game (PC, MAC, Linux, OUYA)


In this tongue-in-cheek, co-op, beat 'em up game, you play as one of three sexy super-hero strippers as they travel the world fighting against injustices such as sex-slavery, violent drug lords, religious extremists, corrupt governments and greedy corporations. Along with the help of their trusty DJ and his robotic creations, you’ll be thrown into a wacky adventure reminiscent of many classics - such as Double Dragon, Streets of Rage and Battletoads - but with modern polish and gameplay.


Chris Taylor - Concept Art
Kris Hammes - 3D Character Artist
Tegan Laing - 3D Animation
Aman “Skribbs” Sing - GUI & Design
Power Up Audio - Music & SFX
Grant Moore (Me) - Everything Else

NEXT MILESTONE : Kickstarter Campaign Launch, February 2014


This week was a lot of administrative stuff that needed to get done, so I have now finally have registered my business as “ComboMash Entertainment Inc” and opened up a bank account. Met with an accountant who works in the game industry, got some advice from her. Did some more research behind the OUYA funds and re-structure my campaign. Managed to convince a friend of mine who is VFS grad to help out with the animations since she was looking for some projects to practice her skills.


Did not get nearly as much done on the actual prototype as I had hoped, which lead me to another disappointing but important decision. I decided to delay my Kickstarter until February 2014. Why? Because I would only be able to get the absolute bare minimum ready for November and I want to be in a position to hit a home run. This means, having an actual playable prototype people can downloading with a high level of polish in all areas. It’ll be short, maybe a minute or two of gameplay, but I feel like it’s essentially to really sell the concept, which means more time & effort up-front on my own dime.


Character Profiles

Character Sculpt of Kiko

Being created by a freelance 3D artists by the name of Kri Hammes.

Prototyping the Basic Motions



@Roberto - That’s pretty exciting news! Granted I’m in Canada so the IP stuff might be different, but just hearing their advice in general would be very valuable. With regards to getting other experts of other mediums involved, I think it’s going to be tough given that we’re all discussing these things on a website dedicated to CG work. What you are describing sounds more like an entirely new community dedicated to IP building. I’ll keep pondering this one and see if I can come up with some good ideas…


Have you guys seen the front page of IO9.com recently?

& Cartoon Brew?



We had seen the feature on Cartoon Brew, but not IO9. Thanks!

I’m sure it will be for the best, especially if it allows you to have polished gameplay to show. There are so many promising games on Kickstarter, you really need to make yours stand out from the crowd.

That 3D model is looking good btw. Do you expect being able to start the animation soon?


@Frotze - Yeah, that was largely the reason I decided to delay. I could throw together a good enough prototype by next month but I think that extra level of polish will make the campaign go much smoother. I’m just waiting for the artist to finish retopologizing the mesh and UV-mapping, then I’ll hopefully be able to get it rigged and start animating.


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