CONCEPT NAME : Pole Force One
WEBSITE : www.combomash.com/pole-force-one/
PRODUCTION BLOG : www.combomash.com/category/production-blog/
CATEGORY : Video Game (PC, MAC, Linux, OUYA)
PROJECT DESCRIPTION :
In this tongue-in-cheek, co-op, beat 'em up game, you play as one of three sexy super-hero strippers as they travel the world fighting against injustices such as sex-slavery, violent drug lords, religious extremists, corrupt governments and greedy corporations. Along with the help of their trusty DJ and his robotic creations, you’ll be thrown into a wacky adventure reminiscent of many classics - such as Double Dragon, Streets of Rage and Battletoads - but with modern polish and gameplay.
STATUS NUMBER : 6
TEAM MEMBERS : 5
Chris Taylor - Concept Art
Kris Hammes - 3D Character Artist
Tegan Laing - 3D Animation
Aman “Skribbs” Sing - GUI & Design
Power Up Audio - Music & SFX
Grant Moore (Me) - Everything Else
NEXT MILESTONE : Kickstarter Campaign Launch, February 2014
WHAT WENT RIGHT THIS WEEK
This week was a lot of administrative stuff that needed to get done, so I have now finally have registered my business as “ComboMash Entertainment Inc” and opened up a bank account. Met with an accountant who works in the game industry, got some advice from her. Did some more research behind the OUYA funds and re-structure my campaign. Managed to convince a friend of mine who is VFS grad to help out with the animations since she was looking for some projects to practice her skills.
WHAT WENT WRONG THIS WEEK
Did not get nearly as much done on the actual prototype as I had hoped, which lead me to another disappointing but important decision. I decided to delay my Kickstarter until February 2014. Why? Because I would only be able to get the absolute bare minimum ready for November and I want to be in a position to hit a home run. This means, having an actual playable prototype people can downloading with a high level of polish in all areas. It’ll be short, maybe a minute or two of gameplay, but I feel like it’s essentially to really sell the concept, which means more time & effort up-front on my own dime.
SHOW AND TELL
Character Sculpt of Kiko
Being created by a freelance 3D artists by the name of Kri Hammes.
Prototyping the Basic Motions