IP Incubator Club Thread 2013: Monthly-009: -September 2013


#1

IP INCUBATOR CLUB:

PROJECT SPOTLIGHT

(Every month I will spotlight one of the Incubator projects. To have a chance for a spotlight, just post a WIP on out IP incubator threads.)
This is a post thread release spotlight coming soon.
PROJECT SPOTLIGHT:
CATEGORY: Cinematic Comic Book/Movie

PROJECT DESCRIPTION:
I am creating an animated Cinematic Comic. I have had this idea since I was a child. An animated comic, looks and feels like a comic, but moves with full animation panel to panel.

This is a story about 3 giants Kaiju monsters out to stop a rogue “power ranger” traveling through dimensions trying to break the 4th wall and into the real world.

TEAM MEMBERS: 1
Me. Trying to get a few actors and a 3d modeler! I needs a modeler!

START DATE: Already working on it

ESTIMATED COMPLETION DATE : First issue January, 2014

WHAT WENT RIGHT THIS WEEK: Getting my Kickstarter together and have some cool concept art in the making! Also created my business plan.

SHOW AND TELL:
Here is a WIP picture. My artist was using a picture from Attack on Titan as an inspiration. IT is not really for the public. Just some nice concept work and having fun with the characters. It is not yet finished.

Rob Note:
Please do post projects you are working on, I WILL eventually spotlight them.

Welcome to the IP INCUBATOR CLUB
Past Threads:
IP Incubator Club Thread 2013: Bi-Week-007: July 1-July 28- 2013
IP Incubator Club Thread 2013: Bi-Week-006: June17-June 30- 2013
IP Incubator Club Thread 2013: Bi-Week-005: June 3-June 16- 2013
IP Incubator Club Thread 2013: Bi-Week-004: May 20-June 2- 2013
IP Incubator Club Thread 2013: Bi-Week-003: May 6-19- 2013
IP Incubator Club Thread 2013: Bi-Week-002: April 22-May 5- 2013
IP Incubator Club Thread 2013: Week-001: April 15-21- 2013[/b]
[b]
IP Incubator Club Thread 2013: Monthly-008: July 29-August 31- 2013

Projects So Far:
—Click To Expand—
[SPOILER]
The Projects so far this week:

Project Name:____________CATEGORY:Start Date: First Post______Link

[color=#ffffff][color=darkorange]Pole Force 1____________Games _Jan 2013[/color][/color][color=#ffffff][color=darkorange]Q4 2013 ___Link
[/color][/color][color=#ffffff][color=darkorange]STASIS_________________Games ______Dec 2010_____04-16-2013 ___Link
NeverEndingPrincessStory___Animation____TBD__________04-16-2013___ Link
Le Gouffre_______________Animation July 2011______04-16-2013 Link
Top secret project ________Animation TBD_________04-16-2013 Link [color=darkorange]
Spec Commercial__________Animation___ April 2013___04-17-2013 Link
I am the Antagonist________Cross Media TBD__________04-17-2013__ _Link
SCHIRKOA_______________Animation___ Mid 2010______04-17-2013___ Link
HYPERREALITY ENGINE_____3D Engine ___ April 2013_____04-18-2013___ Link
[color=darkorange]Blaster X HD_____________Games ______End of 2010____04-25-2013 ___Link
[size=2]Soliloquy of a Madman _____ Games _____January 2013___04-23-2013 ___Link
[size=2][color=darkorange]Le Gouffre _______________Animation_____ July 2013_____ 04-23-2013___Link[size=2][color=#ffffff][color=darkorange]
I LOVE KAIJU_____________Animation___ April 2013______05-04-2013___ Link
NeverEndingPrincessStory __ Animation June 2010_______04-29-2013_ Link
The Wrath [size=3][color=#ffffff][size=2][color=darkorange]June 2012 - October 2013 [/size]Link
[/color]
[/color][/size][/color][/size][/SPOILER]
THE IP INCUBATOR CLUB.

in·cu·bate

/ˈɪnkyəˌbeɪt, ˈɪŋ-/ Show Spelled [in-kyuh-beyt, ing-] Show IPA verb, in·cu·bat·ed, in·cu·bat·ing.verb (used with object)

  1. to sit upon (eggs) for the purpose of hatching.
  2. to hatch (eggs), as by sitting upon them or by artificial heat.
  3. to maintain at a favorable temperature and in other conditions promoting development, as cultures of bacteria or prematurely born infants.
    4. to develop or produce as if by hatching; give form to: His brain was incubating schemes for raising money.

Welcome to the IP Incubator Club
The idea behind this Club is simple

POST MONTHLY UPDATES of Original IP that you are developing. Hopefully IP that can eventually help the creator generate some income.
Also you should provide CONSTRUCTIVE FEEDBACK to the work posted by other posters of the club.

The idea of this “Incubator Club” is to get away from the gloom and doom and provide a lifeline of support for our fellow artists.

The artists will have at their discretion how much they wish to share on the projects they are working on, what program they will be using and the medium . But the IP HAS BE AN ORIGINAL CREATION.

YOU HAVE ONE WEEK TO POST AND UPDATE…

There are 3 ways to participate:

[ul]
[li]IP CREATOR[/li]Post bi-weekly updates of ip you are developing.
Some Examples:
[list]
[li]A 3d artist developing a line of Vinyl toys on ZBrush[/li][li]A game developing working on a mobile game that uses Geo spatial data.[/li][li]An Artist working to update his porfolio[/li][li]A group of animators animator working on a weekly web series[/li][/ul]
[li][size=2][size=2][color=darkorange]But If you post your idea, please provide feedback on other’s ideas.[/size][/color][/li][/list]IP REVIEWER

Provide reviews and comments of the IP being developed.

[ul]
[li]I am looking for people like Roger Eberts of the world and not the Simon Cowels.DIVAS will NOT BE TOLERATED.[/li][li] [/li]IP MENTORSHIP

An experienced artist/ develop can offer mentorship for the IP creators.

Some examples:
[list]
[li]An AAA game developer looking to help upcoming talent[/li][li]Experienced feature animators could review game animations.[/li][li]Writers can comment on story points[/li][/ul]
[/list]ANYONE CAN JOIN.

DEVELOPER CO-SPONSORS
My wife is a social worker and she suggested the idea that we use a SPONSOR model similar to AA. [size=2]The idea is to match developers with individual sponsors. People whose responsability is to monito the progress of a specific project. The sponsors would be fellow developers. It would be their responsibility to provide support and provide guidance to the developer from an outsider’s point of view. I’m not advocating “mentorship” where there usually is an imbalance of expertise/knowledge between two parties. Rather, I envision sponsorship to be a vehicle for peer support, for consultation between and among artists who each have valuable tools, experience, and knowledge to share. Sponsorship is method for both parties to learn and grow professionally and perhaps personally as well.[/size]

[font=Verdana]
The Concept[/font]___________________________
Ok so lets recap:
[color=white]The idea behind this IP incubator club is to provide a cool hangout place for IP creators. [/color]recap…
Weekly threads will be posted, to provide encouragement for developer to keep working on their idea.

On way to see this is to think of us as a spotter on your local gym.
You use your WIP thread to post your regular updates, But ONCE A WEEK you post on the IP INC thread a summary, based on the forsmat posted blow.

GENERAL RULES:

[ul]
[li]FOR GEN DISCUSSION of the IP CLUB CLICK HERE: Your Own IP?[/li][li]WEEKLY WIP are encouraged[/li][li]On your weekly post please Fill the following information (you can cut and paste it:)[/li][/ul]

CONCEPT NAME:

STILL IMAGE: (VOLUNTARY)
CATEGORY:
Art
Animation
Comics
Design
Fashion (3D Printing)
Film
Games
[i][b]Merchandizing
[i][b]Publishing
Technology
Toys
Web Comics
Video

PROJECT DESCRIPTION:
STATUS NUMBER: 1
TEAM MEMBERS:(Voluntary)
START DATEESTIMATED COMPLETION DATE : (Voluntary) -
WIP THREAD:
WHAT WENT RIGHT THIS WEEK:
WHAT WENT WRONG:
SHOW AND TELL:

[/b][/i][/b][/i]

[ul]
[li]WIP thread should be posted on the appropriate CGSociety/Game Art Sub forum and should follow the following naming convention: IP Incubator!:xxxxx:[/li][li]Only participants who follow the rules and submit a weekly Entry entry will be eligible for a monthly spotlight ( A frontpage plug).[/li][li]Any piece caught breaking the rules will be taken off the thread.[/li][li]When you are done creating your IP please do give at least a thank you to the IP. We need the press.[/li][/ul]RESOURCES:
ART LAW RESOURCES:
–CLICK TO EXPAND–
[SPOILER]
What is a Trademark?
http://www.uspto.gov/faq/trademarks.jsp
What is a Copyright?
http://www.copyright.gov/help/faq/

US
http://www.copyright.gov/
http://www.uspto.gov/trademarks/index.jsp

INT
http://www.wipo.int/portal/index.html.en

Notable Laws:
Berne Convention for the Protection of Literary and Artistic Works
Copyright Act of 1976
Copyright Act, 1978
[/SPOILER]
MARKETPLACES:
–CLICK TO EXPAND–
[Spoiler]
Film/ Video/ Animation Content
[ul]
[list]
[li]http://vimeo.com/[/li][li]http://www.youtube.com/[/li][li]Stock Footage:[/li][li]http://www.pond5.com/index.php?ref=orbitrob[/li][li]http://submit.shutterstock.com/[/li][li]http://www.stockfootageseller.com[/li][li]http://www.stockfootageseller.com/w…ostock-logo.jpg[/li][/ul]
[/list]Games/Apps

[ul]
[list]
[li]http://store.steampowered.com/[/li][li]http://www.microsoftstore.com/store…DisplayHomePage[/li][li]http://developer.android.com/index.html[/li][li]Web Comics[/li][li]www.comixology.com[/li][/ul]
[/list]3D Models (for Animation)

[ul]
[list]
[li]http://www.turbosquid.com/[/li][li]http://www.daz3d.com/[/li][li]3D Models (for 3d Printing)[/li][li]https://www.ponoko.com/[/li][li]http://www.shapeways.com/[/li][li]http://www.sculpteo.com/en/[/li][li]http://i.materialise.com/[/li][/ul]
[/list]Clip Art

Custom Merchadize:
http://www.zazzle.com/
http://www.cafepress.com/cp/info/Make Magazine: Ultimate Guide for 3D Printing is a FANTASTIC resource. GET IT if you are interested in getting into this market:
http://www.amazon.com/Make-Ultimate…s=make+magazine

[/SPOILER]
CONFERENCES:
–CLICK TO EXPAND–
[Spoiler]
Digital Media:

[ul]
[li]SXSW[/li][li]Shepton Digi Fest[/li][li]NAB[/li][/ul]Gaming:
[ul]
[li]PAX[/li][li]PAX East[/li][li]Independent Games Festival[/li][li]E3[/li][/ul]Europe:
[ul]
[li]Edinburgh Interactive Festival[/li][li]Eurogamer Expo[/li][/ul]Comics:
[ul]
[li]Comicon[/li][li]SPX[/li][/ul]Animation Festivals:
[ul]
[li]SIGGRAPH [/li][li]Bradford Animation Festival[/li][/ul][/size][/color][/size][/size][/color][/color][/color][/color][/color][color=#ffffff][/Spoiler]
[/color]


#2

This month, I aim to contribute to this.


#3

Concept Name: SCHIRKOA

 [b]Website:[/b] [http://www.schirkoa.com/](http://www.schirkoa.com/)
 
 [b]CGTalk WIP thread:[/b][http://forums.cgsociety.org/showthr...f=153&t=1103500](http://forums.cgsociety.org/showthread.php?f=153&t=1103500)
 
 [b]Project Description: [/b]
 SCHIRKOA is the story (an IP maybe) I will be trying to develop in coming years. 
    At the moment I am aiming at an animated Short Film. Followed by a  graphic novel. And then let's see what else can come out. It's set in a  dystopian city, involves bagheads and some other 'creatures' :)

Status Number: 7

 [b]Team Members:[/b]2
 Ishan (Writing/Directing/CGI/Graphic Novel/everything else)
 Yiming (Rigging/Animation/Simulations)

What went right this week:
* The voice over has been recorded.
* I have finished the 3d animatics for Act1. It stands at around 4 mins. Yiming (my animator teammate) has started animation.
* I am working on Act 2 animatics right now.

What went wrong this week:
Nothing much.

Show & Tell:
*I can’t post the full animatics, but here is the wall of my room showcasing all 51 shots from Act 1 :slight_smile:


#4

CONCEPT NAME:

Oni World: Klank’s Story

CATEGORY: Games

PROJECT DESCRIPTION:

Back in Janurary 2013, I started putting together art work for a world building project that I just wanted to build up over time as my own, unique IP called Oni World. I had no intention of monetizing it, trying to get work/clients off of it or any thing like that. I wanted to just create characters and stories for the sake of creating them.

Not too long ago, my co-worker Sam, a programmer at the gaming company I work for, mentioned he wanted to make a 2D platform game like Rayman and Abe’s Odyssey. I thought, “hey thats cool,” and didn’t think any more of it.

Sam checked out my Oni World website and suggested that we make a game set in that world. So, although knowing it was going to be the death of me, I said “okay,” and on the 1st of September, the project was born.

TEAM MEMBERS: 2

Me, Lloyd Harvey (@shrunken1985), Art and Design.
Sam Hellawell (@Beckiwoosh), Programming.

START DATE: September 1st, 2013

ESTIMATED COMPLETION DATE : September 2014

WHAT WENT RIGHT THIS WEEK: We selected a character from my pre-existing roster, and decided that Klank’s story, was the one we were going to tell.

SHOW AND TELL:
Pre-existing design of the Klank character:

Some Ogres who will be featuring in the game:

The Basalt Greenlands, a location in the game:

A Kotati Spirit, a key component in the story:

Production will start soon, so hopefully in the next few weeks I’ll have some more stuff to share.


#5

@redCigarette - Love that you have the storyboard up on your walls, I need to set up a dedicated office area so I can pin all the concept art up where I can see it at all times.

@shrunkendesigner - Those concepts look amazing, it would really fit a platformer style of game. Do you know what your target platforms are going to be yet? If you are doing an Android version, I’d recommend you make a version for the OUYA console, it’s really easy to get it working and the company would eat this up and promote the hell out of it, especially if you are releasing it for free.


#6

Thanks very much! Glad you dig them!

We’ve discussed this already and, yes, we’re thinking about the OUYA console as a potential platform. I think we’re going to aim for both Android and iOS versions with a possible desktop version and Level Editor built in (so people can make their own levels and puzzles). Early days yet, but its important to think about these things.

We want it to be HD though, so it looks good no matter where and what it is released on. We’re even going to go the old school way of things and release a demo of the game before the full version. Its not going to be freemium, it won’t have ads or the top up purchases either. Class act all the way.


#7

Hi to all,
I have been thinking of developing a logo for the IP incubator club.
Kinda like a badge of honor for the projects that have been helped by the community.

What do you guys think?

-R


#8

My personal badge style suggestions:


#9

Absolutely. The IP Club threads have been incredibly valuable so far I’d be happy to have that on my webpage, game credits, etc…

@shrunkendesigner - Awesome, looking forward to seeing the game progress.


#10

CONCEPT NAME:

Oni World: Klank’s Story

@shrunkendesigner, Nice looking designs and concepts you have got there! Looking forward to your progress in coming weeks :thumbsup:

@redCigarette - Love that you have the storyboard up on your walls, I need to set up a dedicated office area so I can pin all the concept art up where I can see it at all times.

@grantmoore3d, yeah mate its very helpful. Always makes you rethink about the choices you have made.

@RobertoOrtiz, I was going to put the IP club in the credits anyway. A logo would be cool :slight_smile:


#11

Thanks man. Just checked out your animatic progress a little more closely. The civilian designs are very haunting. That shot of them walking towards the camera is chilling.

It looks like you’ve done an incredible amount of work already on the project. Keep it up man!

Now that I’ve just begun contributing to the IPI Club, I’m all for a badge/logo!


#12

It looks like you’ve done an incredible amount of work already on the project. Keep it up man!

Thanks a lot man. We have made an ambitious deadline for ourselves. Hope we can make it :slight_smile:


#13

Sure, that’s a good idea!

I’m glad to see some new faces around here. Welcome on board! :slight_smile:

Rayman’s must have been one of my favorite platformer growing up, so I’ll be following this closely. I don’t know if you’ve played the latest ones, but the art style is absolutely gorgeous, and they’ve really mastered the art of having multi-layered bgs that give a real sense of depth. Might be too colorful for what you’re after, but here’s a few pics from Rayman Origins.

You’re making great progress! Reminds me of my own film a year and a half ago, when all we had were some shots drawn on paper all layered on our kitchen table. I always found it was one of the most fun aspect of designing a film, when everything is still possible :slight_smile:


#14

Thanks! Yeah, Sam the programmer is a big fan of Rayman and showed me the engine that was created to make their levels. He said he is going to write and build one similar, but has some ideas to add to it for out own purposes. I think the Rayman world looks stunning. I don’t think Oni World will be as colourfully lurid, but I hope I can make it look as good in the game.


#15

CATEGORY: Cinematic Comic Book/Movie

PROJECT DESCRIPTION:
I am creating an animated Cinematic Comic. I have had this idea since I was a child. An animated comic, looks and feels like a comic, but moves with full animation panel to panel.

Looks like some folks beat me to it.

//youtu.be/ilaC5pGfjzc

This is a story about 3 giants Kaiju monsters out to stop a rogue “power ranger” traveling through dimensions trying to break the 4th wall and into the real world.

TEAM MEMBERS: 1
Me. Trying to get a few actors and a 3d modeler! I needs a modeler!

START DATE: Already working on it

ESTIMATED COMPLETION DATE : First issue January, 2014

WHAT WENT RIGHT THIS WEEK: Getting my Kickstarter together and have some cool concept art in the making! Also created my business plan.

SHOW AND TELL:
Here is a WIP picture. My artist was using a picture from Attack on Titan as an inspiration. IT is not really for the public. Just some nice concept work and having fun with the characters. It is not yet finished.


#16

You’re making great progress! Reminds me of my own film a year and a half ago, when all we had were some shots drawn on paper all layered on our kitchen table. I always found it was one of the most fun aspect of designing a film, when everything is still possible :slight_smile:

Hey thanks! Its so much fun isn’t it. I just hope I don’t keep changing things until last minute otherwise we’ll have problems in finishing stuff! The projects here are also inspiring us to keep moving. Thanks to this thread :slight_smile:


#17

Sounds ambitious! Hope you can get it up and running.


#18

@banman7 - That trailer was wicked! Wondering, how interactive are you planning to make the comic? Will you have to “press” on various elements to trigger the animation, like if they go for a switch, you swipe at it to get them to do the action. Or is it more passive?


#19

@banman7 - That trailer was wicked! Wondering, how interactive are you planning to make the comic? Will you have to “press” on various elements to trigger the animation, like if they go for a switch, you swipe at it to get them to do the action. Or is it more passive?

The comic part will be simple at first. It will play one frame and seemlessly move to the next frame after frame is played and it also has the option to press play or stop each frame as it goes along there will be more varied options for interactivity. I just want to keep it simple at first but as I get into the flow I want it to be more and more interactive with extras and such.

Sounds ambitious! Hope you can get it up and running.

I do to. Its so crazy that I start out with a simple idea and then it always gets so big. I Love Kaiju was the easiest of my ideas to implement. Less stylized, more realistic.

I’m utilizing methods to get it done quickly that I’ve picked up from different artists.
Mixing things like Jeff Lew doing everything in frame and leaving out a lot of compositing.
Using Terrence Walker’s kit bashing method for a lot of generic things. Using some of M Dots quick methods. Using mocap. Using things like Vue for the environment. Using HDRI environments for more realism. Using facial capture. Using simulation and a few other methods. Treating it more like a stop motion and live action film than all CG.

In essence I’m making a full length feature film cutting frames out and putting them on the page in a comic form. The actual frames will be used later as an actual movie. So not wasting anything and rebranding it several times.

Take the frames with no animation and I have a print and webcomic. Take the webcomic and insert actual animation and now I have an app. Take all the frames and edit it straight through and now I have a movie.

I’ve taken 1 product and turned it into 3.

Also trying to get with some affiliates to sell cool one of a kind type items and tshirts and do in app advertising but in a fun way. Remember these?

Just like that and we take a percentage of sales until we get our own product off the ground and get a fan base strong enough to sell.

Next up we take the comic and start fishing for pre-sale distributors in different country territories and sell the film.


#20

Judge not, least ye be judged but…

While I believe its good to be entrepreneurial in life, I think you should focus mainly on producing 1 beautiful piece of work that people really enjoy and get some value out of, instead of thinking about 3 products, international rights and selling ad space. You should produce something for the love of producing it and not even think about money.

If you work hard and earnestly at something you create, people will appreciate in time, and it if it is good, they’ll buy it. Even if you make no money from it, it shouldn’t matter, because its the process that you should get the intrinsic reward from.

Making money is nice, don’t get me wrong, but I didn’t start Oni World last year to make any money. I did it because I wanted to just draw what I wanted to draw and not be concerned with selling prints, or trying to score clients, or what ever.

Unhindered by those thoughts, I just created for the love of creating and I feel like I created some of my best work. Now I’m making one of the stories into a game, a sellable product, and while I am aware that at the end of the process I need to market it and sell it etc., I’m more concerned with making that game the best damned game I can.

I know that this next year, I am going to probably come close to killing myself working on it. I’m going to design so many assets, characters and sets, I’m going to paint so much for it, to make it look as good as I can make it. Sam is going to kill himself writing this game’s code and then making sure it is bug free.

We’re not doing it for the money, we’re doing it because we both love computer games and want to make something people fall in love with. People respond to that and I think its why we’re seeing a boom in the indie gaming market.