CONCEPT NAME : Pole Force One
WEBSITE : www.combomash.com/pole-force-one/
PRODUCTION BLOG : www.combomash.com/category/production-blog/
CATEGORY : Video Game (OUYA, PC, MAC, Linux)
PROJECT DESCRIPTION :
In this tongue-in-cheek, co-op, beat 'em up game, you play as one of three sexy super-hero strippers as they travel the world fighting against injustices such as sex-slavery, violent drug lords, religious extremists, corrupt governments and greedy corporations. Along with the help of their trusty DJ and his robotic creations, you’ll be thrown into a wacky adventure reminiscent of many classics - such as Double Dragon, Streets of Rage and Battletoads - but with modern polish and gameplay.
STATUS NUMBER : 3
TEAM MEMBERS : 2
Chris Taylor - Concept Art
Grant Moore - Everything Else
NEXT MILESTONE : Kickstarter Campaign Launch, November 4th 2013
WHAT WENT RIGHT THIS WEEK
I’ve been working my ass off to do the necessary prep-work in order to launch a Kickstarter campaign. Been doing lots of research, gathering resources, planning schedules and determining exactly what I need to run a successful campaign. The most important thing I’ve learned recently is to focus my efforts on generating money and not building the game. It’s tough, because I’ll need a prototype to do that, but I need to think in terms of marketing the concept and not what the best development practices are.
Please feel free to have a look at the rough draft (written only) of my campaign. A lot more will be explained through images and video, but it would be helpful to get any kind of feedback before I really commit to anything.
Oh! I guess one big new thing is that I’ve decided to go after the OUYA Free the Games Fund, where the company will match dollar-for-dollar funds raised on Kickstarter if you agree to go for a 6-month exclusive on the console. I was already planning to release on it, so I figured it’s worth a shot to try for! The biggest challenge will be getting PC / MAC / Linux fans to not see it as a negative, but rather a positive… more money = better quality final product!
WHAT WENT WRONG THIS WEEK
Not really “wrong” but I didn’t get to work on the actual prototype at all this past week and longer. I did not adequately prepare myself for how much effort simply writing marketing materials and preparing a campaign would take. It’s more than a full-time job!
SHOW AND TELL
Nothing to really show off this week, but feel free to check out the website holding page here.