Hi Everyone,
Thank you for the comments and suggestions. I just want to address some things here real quick. Yes, the gameplay video does need some music, right now it just plays some of the ambient sounds that are in-game. Most people tend to just turn off the music in the actual game or play what they have on there playlist, but I do agree that the trailer needs some sprusing. I was trying to add some music, but after no sleep for 24 hours straight and trying to get it out on Monday before Europe gets to work, was a little draining. Anyone know of some good sites for RF music? - purchasable is fine.
@Banman - that is actually a really good idea you have and would be great to some how find a way to implement it.
@grantmoore3d - thanks for the suggestions. I have to check out the gavedev subforum. I posted in the www.reddit.com/r/IndieGaming forum upon release, but I didn’t even realize that one.
@CGIPadawan - I think there is a chance that you might have missed some of my postings earlier in this thread or on the previous week. I just cut it down for this weeks post so it doesn’t get too lengthy. The Apple description (Full one in the App Store and I posted it on an eariler IP week) pretty much explains all of the gameplay, functions, etc. We have a big game so it gets kind of difficult sometimes to narrow it down on what is best suited for the description areas.
The Blaster is actually a floating sphere-like object, with a forwarding vector, that gets its energy from the Orbs that it blasts through. The physics itself is pretty neat and each World has its own unique elements. I.E. World Sky has positive and negative poles (forces) that alter your Blasters trajectory.
One thing is for sure though, I have definitely not been sitting around hoping for the best by just using one medium. I have been working really hard, pretty much doing the marketing full time for many hours each day. I have been contacting loads of people and reviewers (mentioned in my first post above) and I continue to keep pushing forward.
Everyday I think of new tactics and search for options to help get the word out there. I have a personally generated list with a couple hundred contacts/forums/individuals, that I continue to plow through each day. I was just empahsising that even being really high in Apple’s New Paid Apps list doesn’t gaurantee visiblity, and what I mentioned above is true as many others are experiencing the same thing in the mobile market - over saturation as been a long issue for sometime now, making it difficult for Indies. I have been doing research for a long time - given the size of my list - and it is just a notable issue that others should be aware of.
We are hoping or the best, but we are taking and trying to make our own luck, and not just relying on one form of exposure. We definitely know that you have to “take the bull by the horns” so to speak, if you want to be successful and that is what we are doing - just takes a while with only two people.
Please keep the suggestions and conversation rolling, it is greatly appreciated and all feedback is welcome. It definitely helps ourselves and others to refine our approaches.
Thanks,
Rudy