Concept Name: SCHIRKOA
[b]Category: [/b]Animation/Graphic Novel
[b]Website:[/b] [http://www.schirkoa.com/](http://www.schirkoa.com/)
[b]CGTalk WIP thread: [/b][http://forums.cgsociety.org/showthr...f=153&t=1103500](http://forums.cgsociety.org/showthread.php?f=153&t=1103500)
[b]Project Description: [/b]
SCHIRKOA is the story (an IP maybe) I will be trying to develop in coming years.
At the moment I am aiming at an animated Short Film. Followed by a graphic novel. And then let's see what else can come out. It's set in a dystopian city, involves bagheads and some other 'creatures' :)
[b]Status Number:[/b] 2
[b]Team Members:[/b] 2
[b]Start Date :[/b] Mid 2010. But it's been mostly off until Summer 2012.
[b]Estimated Completion Date :[/b] February 2014 (Short Film)
[b]What went right this week:[/b] Started working on the look. Finalized the script (about 80%)
[b]What went wrong this week:[/b] I could have been faster. System temporarily broke down. 2 days wasted.
[b]Show & Tell :[/b]
Testing the overall look of the film.
[[img]http://farm9.staticflickr.com/8534/8679550976_3ef865bd2f_c.jpg[/img]](http://www.flickr.com/photos/ishanshukla/8679550976/)
My inspirations are the video games - Borderlands & Dishonored. The primary reason is definitely the resources. Photo-realistic renders require way too much work and resources, without adding a whole lot to the film in terms of story. Second reason is to achieve seamless look between the graphic novel & the short film. It can't be 100% but I will try.
Here is a quick render test.