So - I’m Richard Isaac. I am 28 from San Diego, living in Alabama and I am absolutely new here … with no professional 3d work or education and about 1-2 months of blender/3dgfx exp.
---- if you don’t want to read just skip to the pics —
This is a WIP based on a basic blenderguru water sim YT video. Some advanced basics I guess you could say?
with the art being the focal point, and my limited experience with graphics design software in consideration - I’m seeking feedback on my abilities and overall design. I’ve always had an interest in arts, science and computers… I think one day I could really enjoy setting up environments and materials if the opportunity was there and of course with some practice… although I have absolutely no idea even what I could be good at in 3d yet. . Or even consistently decent at…
I feel like I’m learning it fairly quickly? I tricked my Dad into thinking the glass was real - but he didn’t even know what the ice was…
The basic idea here is to create a water sim (or whiskey?) render in blender, and make it look convincingly real with ice and a glass.
Maybe eventually add an environment and source object and realistic detailing to the ice if nothing else?
Realism and good/interesting caustics (sp?) is the underlying goal in this for me.
I spent a handful of hours setting everything up last night. 734N0085
I’ve already successfully created the water system (not yet shown) but had to go to sleep before I could simulate and set everything up right. my time to sit at my computer is unfortunately restricted due to grass cutting and audio work. - These are quick pic renders I snapped on my phone before shutting down. I’m using an Asus laptop on a 100$ lcd tv.
Nevertheless, I first set up the glass and table materials after creating the basic objects and backlighting.
I’m probably asking for feedback too soon - but I believe feedback from credible sources is always valuable.
Anyway. Thank you for your time.
— art <<
First Cup Scene:
Basic Ice cube:
Ice in the cup. I changed the cup to red and subdivided it with a bit more roughness in the shaders. I was too tired to rerender or even look at my screen at this point.
I still have a long way to go but input is definitely appreciated. Much love.