Faris3D- Thank you very much, the plugin is still under development so it will take another couple of months (maybe 2) before final release. The SelectionMaster tools works fine in max5. They are tested in max5 and max7, so I think it’s safe to say they also work in max6
f97ao- Hey, thanks for the backup, couldn’t agree more with what you said about the extra work necessary to make the tool a complete commercial tool. When you make free scripts you can get away with some things not working all the time, but for a commercial plugin people expect it to work all the time, so you have to go that extra mile to make sure of that.
strangelife- Thanks man
Equinoxx- Thanks a lot. As it stands now the tools do not work with the Edit poly modifier. I will look into it. I don’t know how much work it will be to do it but if it’s too much to do now, I’m thinking of releasing that as an upgrade later on. Haven’t thought much about upgrade costs yet but if max gets a new core I think it would be a lot of work to do it. In that case there would most likely be higher cost than a normal upgrade wich would have a very low cost if any.
I have now worked more on the connect-tool that keeps meshflow intact and it now works well even if the edges are not of same length, so it’s starting to look like a really useful tool.
I have also made sure that all tools work with symmetry and other modifiers in the stack.
Btw, I still have one button to fill in the modeling section heh, so if you have any ideas or requests tell me.
Video is coming…got to find some time