Hi, I just wonder, what problems do you get from this type of topology? Edgeflows that intersect themselves. Right now I got this problem in a game character model. I have a few of these self-intersecting loops… Will there be serious problems, and if so, will the problems be fixed if I triangulate (and then make some optimizations)?
Also, I’m interested in what problems this would create in a film character?
Bonus question: do you know about any good tutorials on topology and deformation?
Thanks in advance!