Interpolation types


#1

I’ve been a user of A:M for several years (versions) now- I’ve noticed in v9.5/10 the new driver (channel) interpolation type is quaternion- it used to be euler and that works best for simple rotates like a wheel turning or a propeller spinning. anybody know what the technical differences are between these two types and what the advantages are of quaternion?

Vladimir Solodenko, A:M User


#2

http://www.theory.org/software/qfa/writeup/node12.html
http://aries.www.media.mit.edu/people/aries/quats/index.htm

the following is a powerpoint download so may take some time -
http://www.cs.virginia.edu/~gfx/Courses/2002/Intro.fall.02/Lectures/lecture21.ppt

If that isn’t technical enough I don’t know what is!

;o)


#3

Well! that is definitely more than enough info! Looks like it was the right choice for HASH to go to quats! thanks for the incredible resource links!


#4

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