Name: Richard Rosenman
Software: 3ds max Photoshop VRay
Submitted: 4th September 2003
This was a job for Infosection, a German company, that required four different renders of a newly designed character to serve as their upcoming video game host. As you can see, it was decided early in the production that the character would have fur, which therefore required a fair amount of research and development regarding fur solutions for 3dsmax. In the end, Shag:Hair was used because it provided unlimited flexibility and control over every aspect of the fur. The character was lit using traditional lighting techniques in conjunction with global illumination.
POST Magazine Siggraph front cover featuring Swead:
Swead is now featured in a spot for Jamba! You can check it out here:
For more info including credit list and additional renders please go to: