Information about polygon based shading, texturing a raytracing...


#1

Hi, I’m study CG in Venezuela and I need some information about polygon based shading, texturing a raytracing. I’m focussing in theroy and practice because I’m doing a work about those topics: I need history, mathematical and computer theory, practice and codes and anythiang that you find usefull for this porpouse.

I already search something in google but you might have something usefull to.

Thanks


#2

Sounds like you should look into a general computer graphics book; like Fundamentals of Computer Graphics by Peter Shirley.


#3

Quoted for agreement, but be sure its the second edition.


#4

If you google for ‘Fundamentals of Computer Graphics’ the first link shows a lot of the book in Google booksearch format. Some pages and chapters are not included but a lot of it seems to be free to browse.


#5

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