Hi,
I’m modeling/texturing a high res character so I can bake all the textures down to the low res mesh to put in a game-engine.
Since it doesn’t matter to me how the UVs for the low res look like but more how much of the UV space it takes, I was wondering if there is a software/plugin that can inflat the UV shells so it takes close to 100% of the UV space.
This image might clear up what I mean:
The green is how it is right now, the blue is how it would look llike after, the [color=Orange]red is the direction it would inflate[/color]

Is this possible? if so, please tell me what software does this!
Thanks!