Hello,
I’ve been searching for answers past 2 days with no success to get my CAT rigg to work properly. I’m making animation with stylized character and everything works fine except the upper arm twist bones. I’m working in max 2010 and it’s very tough to follow, which CAT features changed along with Max releases. I’m hoping you guys can help me.
I have 4 twist bones on the upper arm and in order to rotate them altogether, I have to use forearm. But the way Bone Twist Weight has to be set to not deform elbow, it makes all other twist bones rotate unevenly which results in ugly deformation.
Now I’m trying to fix this issue with angle deformers and CAT muscles to keep the
volume of the upper arm, but none of it can fix the deformation of a twist and if it does, it casues problems elsewhere…
I know shoulder rigging is advanced, but there has to be a way CAT handles this,
I have a simple character model with straight tubes as limbs, am I missing something obvious?