Title: Industry (greasy sci-fi)
Name: Bertrand Benoit
Country: Germany
Software: Blender
Thanks for dropping by. This started as a modeling exercise (industry, hard-body, etc.) and ended as my first semi-serious compositing exercise. The layers included two tonemapped render passes in Indigo, one Blender Internal render for volumetric haze, a photograph for the sky, and some basic colour grading). The modeling was all done in Blender, except for the pilot which I did at the very end ( in a rush and kind of as an afterthought) in Makehuman and Zbrush. Comments, criticism, insult and injury much welcome.
Thanks for watching

However the composition needs to be improved a bit more the elements like the sky and the ship does not blend accurately with the scene