Team name:
InCharacter Studios (corporate paperwork in process)
Project name:
Araellia: Into the Maelstrom
Brief description:
Araellia - This is a new science-fantasy setting that mixes science-fiction with a dash of fantasy and post-apocolypse elements.
Into the Maelstrom - This is the first game in Araellia setting. It is a single player RPG with gameplay that mixes high heroics with in-depth storytelling.
Target aim:
“Indie” retail project (internet distribution only). I know this is kind of an oxymoron, but what I mean here is that we are making a retail style project, just only distributing it via internet sales, not boxes on shelves.
Compensation:
All revenues will be split via profit sharing. The total art asset percentage of retail gross that will be split by asset makers (including but not limited to concept sketches, 3D modeling, animation, textures, sound effects, and music) is 30%. We also have set aside 20% for freelance code work. This is the projected amount based on InCharacter Studios doing all of the code save some minor aspects. Should we do all of the code, the art assets split will go up. Artists are welcome to discuss submissions with us, and turn in rough drafts for critique prior to signing a contract or NDA. Final submissions (IE something you will get paid for) will require a contract and NDA be signed before acceptance.
Technology:
The engine is written in C#. The renderer for Into the Maelstrom is Managed DirectX. All 3d models must be in .x format when submitting.
Talent needed:
Concept Artists, 3D Modelers, Texture Artists, Sound/Music Artists.
Team structure:
Wraithdrit (Lead Design, Principle Coder) - I have eight years application development experience for government contracts, am trained in software processes, and have program management experience. I designed the Araellia setting, and Into The Maelstrom story. I came up with the design idea for the engine (what makes the engine different from others). I will oversee the art assets (approval and design specs mostly), and may end up doing some basic texture and concept sketches to get ideas across to the artists only. I am also hip deep in the code development working in areas to bring systems in place, then turning them over to Phaeden for bulletproofing. Lastly, I have an Associate’s Degree of Science in Computer Information Systems.
Phaeden (Lead Coder, Principle Design) - Phaeden has over ten years experience writing software for government contracts, implementing software processes, and has program management experience. He truly is the coding powerhouse behind InCharacter studios (I bow before his mad skillz). An expert at code refactoring, interface implementation (C# interfaces, not GUI), and other strange or esoteric elite programming methods, he has taught me more in how to code over MSN Messenger than my entire college career did. Lastly, he has a Bachelors Degree of Science in Computer Science.
Website:
http://www.araellia.com
Contacts:
wraithdrit@araellia.com


