Indepth tutorial on how to create a procedural canyon material at CGWorks


#1

I have written an indepth tutorial on how to create a procedural canyon material which includes the canyon wall, cracked mud and water in the same shader. It makes use of two bitmaps and vertex colour masks, together with a lot of procedurals to produce a detailed shader. Hopefully it will inspire people to play around with procedural materials and at the same time show that you can come quite far with them.

My version looks like this:

Get to the tutorial here:
[b]
http://www.cgworks.com

Direct link: http://www.cgworks.com/tutorial.php?id=1[/b]


#2

Thank you! Cool tutorial. :applause:


#3

Hey, looks great!

— doesn’t matter… —


#4

What do you mean?


#5

Thanks a bunch! Something to spend the afternoon with.

-Öppnar Maxen och sätter igång-


#6

wow, sick tutorial.
I’ve waited long for such an explanation of a good shader.
thanks :applause:


#7

Good shader urgaffel. By the way, I saw
you say “The best thing would be if you had different vertex colour channels, as you have different mapping channels. That would be awesome. But we don’t”.
Certainly it’s possible to use more than one vertex color channel to define blend masks. You have to use http://www.max3d.pl/download/r4stuff/modifier/copymap42.zip
and
UVWRGB from John Burnett at
http://www.footools.com

Workflow. You paint a blend-mask in vertex color channel(0) and then copy that
to another uvw channel. To use this information you need to transform the uvw information to rgb. With John’s plugin you can do that. I could make a simple tutorial if needed. Greets!


#8

Reality3d, that’s pretty darn cool. Thanks a lot for the info! I need to update the tutorial with that info. Just goes to show, there’s always a plugin or script to do what you think is impossible :smiley:


#9

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