Hey guys -
Sort of having issues with something here and I’m drawing a blank. Im trying to model these indentations along the curve of a cylinder. I need the object to be smoothed in the end and hold those edges to be sharp like in the picture. If I add edge loops, it just makes the whole cylinder look bumpy where the extra edges are. I have tried creasing the edges and that didn’t work well either. I’d also like to avoid booleans if possible.
How do I do these indentations in the cylinder while keeping it still smooth all around?
](http://s1005.photobucket.com/user/mobkon/media/06465pk_1_zpsa3e0d1ad.jpg.html)[/IMG]