I’m doing a little simulation of pouring liquid, using a particle emitter (LW 8) dynamics – which work well for this, and more straightforwardly than MD.
A lot of the “look” seems to be in the relationship of the particles to each other, how they blend and interact.
There are two places where size can be set: Particle geometry, and the HV which renders them. I’m trying to figure out the different implications. . .
One is apparent–in self-colliding, particles depend on their own stats, not on the HV’s that will render them (eg, a tiny particle with a huge HV rendering on it will tend to overlap others, while in the opposite case, they’ll never render as “touching” --because the particles are touching but the HVs are drawn “inside” them
But there’s a lot more to this than that-- if anyone has experience or pointers I’d appreciate them