Am getting the “Incomplete UV Set” error warning when I import my fully UV mapped character into mudbox and cannot seem to find where the problem is.
From another post I found I have ruled out UV’s being too close to the border and overlapped/inverted, which leaves only deleted UV’s. I have looked all over the model in 3dsmax and cannot think where or why this would be.
When I click create missing UV’s in mudbox, it finds 10 wonky rectangles - am at a loss where they are from.
Anyone have some trouble shooting advice on how to locate them?
Deleting UV’s and redoing really isn’t an option as its taken me the best part of 3 weeks to do.

What are the worst case scenarios if I ignore this warning seeing as it appears to be only 10 small polys that are missing?