In the Road (BMW M6), Moisés Pérez Olvera (3D)


#1

Title: In the Road (BMW M6)
Name: Moisés Pérez Olvera
Country: Mexico
Software: CINEMA 4D

This images is a BMW M6 in the readway. I love the B&W pictures, the background is a photography (mixed in Photoshop)

Software: Cinema 4D and Photoshop
Full Render = 3000x2000 px

I hope you like it


#2

Like it much, but the windows need more work as well as the rubber around the windows is noticable missing. The tires need some texturing work, they look a bit dull, use some photo reference to get nice contrasty textures. The body looks very nice, not sure about the photo, I personally would prefer one in the style of vast desert like dramatic environment, or a mountain road, as they use them a lot in the latest car adverts.


#3

you don’t put 16’’ rims on a M6 plus there seems to be mesh errors, beware of the front lights too.


#4

Agreed. Overall, the car’s shape is there, but the details that bring the car to life need refining.

As Hyst said, the rims are far too small for an M6, and the seams that should be tight and crisp are loose and bendy. Connections between body panels should be quite sharp and not deform the mesh more than a few mm away from the bend.
The top line of the windscreen isn’t a smooth curve in your image, and the windows need a chrome lining, and the pillar at the rear of the door is thicker and plastic-covered.
The beltline running up the side of the car is a bit too deep in your model, and the headlight shape does require some defining - the reflector case is not there?
The car is also missing the M-grille on the side behind the front wheel arch. (a common oversight)

http://www.exoticcarsite.com/pictures/Cars/bmw/645ci/bmw_645_ci-17.jpg
http://www.autoonline24.com/images/BMW/m6/2.jpg


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.