in arnold can u have a ai triplanar shader with textures in x y z like clarisse


#1

hi cgers
in maya arnold is it possible to have a ai triplanar shader for x y and z axes like clarisse,
as in maya arnold it appears to take one blended ai triplanar shader and project same texture from all 6 directions,
it would be more more useful to have the option to input 6 maps for each axis and then blend.

how can you do this in arnold.

any links to such a shader in arnold appreciated.
thanks
c


#2

think the alshader triplanar should also work in arnold 5
http://www.anderslanglands.com/alshaders/alTriplanar.html


#3

thanks oglu,
seems similar to the current arnold ai triplanar texture as seems to only load one texture for all axes,
looking for really 3 to 6 textures on axes,
so could load say a horizontal stripe image from front and side
and say a square chequer image from top and bottom
and have a blend.

having said that will test anyway.

thanks
c