mmh… the working workflows are only those I wrote above.
you can’t use IP with FG.
max
mmh… the working workflows are only those I wrote above.
you can’t use IP with FG.
max
i can render FG + IP, but the result is like if i only use FG.
Roberto
if you want i can share the scene.
you CAN because mr is switching OFF the IP for you.
I higly encourage you to test with a simpler scene, step by step.
max
FG+IP = FG no way to use it together
i had many crashes changing the IP depth, try with 0 depth (IP detph!) and see if it work
i can share a working scene tonight if you can’t find a solution
hi max, i’ve find the crash.
you can’t use IP and BSP2 in the same render, but you can get some similar to IP ussing only importones if you use BSP2
Rober
Hi Max, thanks so much for the new ghost shader! After seeing the new possibilties I also needed to try some things out! So far I really like the solutions achieved by using importons + ip! Here are my test:
Importons: density 0.8; emitted 18.000; size 64; depth 4
IP: rays 1000; passes 2; int.points 600
These were the settings I was most happy with! Rendertime was 7:30 on my quad machine. I used mia_material with AO on. As dagon mentioned before, using the AO ColorBleed option leeds to really long rendertimes. Any idea why this is the case?
Im also impressed with the look and performance of the uninterpolated BruteForce mode of IPs.
Rendertime on this one was about 10 minutes! I really like the look of the bruteForce image. Would really like to achieve the same quality with interpolated settings (with less noise of course! ). Any hints on how to tweak the settings to get to a similar result?
What do you guys think? Any crits or hints are most welcome!
Thanks again for that shader.
Hi, just curious:
yeah, Im using one area light with a portalLight lightshader and exposure_photographic for the tonemapping part.
I made an obj scene out of it! I think this scenes originally comes from dagon and I hope he is ok with that!
download it here
hope this helps
greetz
oh my god, how could I miss this wonderful topic. Wonderful shader, ctrl.studio, Thanks alot for your sharing.
And sorry to spoil your thread, but any chance for us to have a new version of ctrl.buffer, or just a recompile of it for 64 bit, that will be very great great help :wip:
hey max,
I wonder what your settings were for the classroom scene! I also try to get a good result, but to get all the details I always end up raising the number of importons really high (around 100.000) to get the details and get rid of light leaking under the windows. I also need to raise the IP rays to high numbers, otherwise my image always looks blochy and Im having long rendertimes. What settings did you use?
Thanks
well that took a while in fact. as I reported in another thread I had to shot half a milion importons with 1280 rays for ip.
but this one is the same with interpolation and beside the first frame importons generation the others took around 4/5mins, don’t remember the setting however, I’ll have a look tonight.
max
oh, this is not my scene, it was a maxwell test, one on the first test in the vray-like thread
anyway great test, very maxwell-like
Hey guys thius thread is really great !
it seems that at last we can have really grat pictures with this lst MR release I was waiting this for a lot of time :buttrock:
Max, can we please :love: have a linux compile ?
don’t wanna switch to win hehe
cheers
I upped a 3dsmax2009 version. See first lines in the description.txt to get a clue on how to install it.
max
ouch, sorry, I added it now.
max
ps: uh, I forgot that I’m using the mr geoshader object compiled by dave(pluginz.de). so I think we have to wait for a 64bit version of that also.