There are some strangeness with Irradiance Particles and HDRI (IBL node) workflow: the tone of image is strongly depends of just one parameter – Env. Rays.
As follow the tutorial “Importance Sampling with HDRI” posted by dagon in this tutorial , I setup a simple scene with IBL node (the same probe_16-20_anglemap.hdr inside), plus mia_exposure_photographic and this IP settings:
density 0.02
max depth 2
Rays 512
Indirect Passes 2
Interpolate Never (actually with interpolated turned on the situation isn’t changed)
Env. Rays 64 (we will change this parameter soon)
Rebuild On
By the way, Maya 2010.
The results:
- Env. Rays 512
- Env. Rays 1024

Ok, the difference from previous (512 env. rays) is explainable: “the environment light here has a big impact in the render quality, if you lower too much the env. rays you loose details from the HDRI (in our case, the sun contribution)” – from the tutorial.
But if we continue increasing Env. Rays, the image will continue changing.
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Env. Rays 1500

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Env. Rays 2048

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Env. Rays 4096

As we can see, the image’s tone varies a lot – from cold to warm. This may be not so evident when you look at this pictures side-by-side, but is you open it e.g. in different tabs of your browser and then flip it, the difference will be more noticeable.
And so what is the real tone of current HDR in this case?
Consequently, we can’t so simple use the trick of saving IP map with low env. rays and then uncheck Rebuild and rerender with high env. rays number – the tone of image will be from the low env. rays settings. I.e if we compare image with trick and without – they are defferent tone-wise.
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With reuse IP map trick (512/1024 Env. Rays)

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Without (1024 Env. Rays)

And even if we add a directional light to this scene to simulate direct sunlight, it will not change anything – the tone will still changing.
There is no such problem with Sun and Sky – the Env. Rays does not change tone of image so drastically.
And of course, I’m sorry for my English – this is not my home language.