Anyone else found this? Even if it allows me to import my weights (which often it doesn’t as I get this error):{// Error: The skinCluster does not deform the selected component(s) // }
Even if it does let me… my weights are RARELY correct. I try pumping up my resolution and still no go.
Is there another exporter I can use? Maybe something that uses vertex numbers as opposed to UVs???
Also… It would be awesome if there was some way to copy the skin cluster from one object to another… instead of trying to hunt down all the exact joints that were used to skin the object. Maybe there is a better way that i’m unaware of…?
Thanks!
