Hi all,
I am using Motionbuilder 2013 and an NVIDIA GeForce GTX 6600 Ti.
It hasn’t always done this, but just recently Motionbuilder crashes when I do a “Motionfile Export” Or a “Motionfile Import”.
I don’t know if this is helpful, but here is the crash log:
Thanks for any help.
V e r s i o n = 1
E v e n t T y p e = A P P C R A S H
E v e n t T i m e = 1 3 0 0 7 6 8 5 9 3 3 6 6 9 7 1 5 7
R e p o r t T y p e = 2
C o n s e n t = 1
U p l o a d T i m e = 1 3 0 0 7 6 8 5 9 3 3 7 1 0 7 1 5 7
R e p o r t I d e n t i f i e r = 1 f c 1 d 1 f 6 - 8 c 2 a - 1 1 e 2 - 8 e a b - 1 0 b f 4 8 8 4 c f b 2
I n t e g r a t o r R e p o r t I d e n t i f i e r = 1 f c 1 d 1 f 5 - 8 c 2 a - 1 1 e 2 - 8 e a b - 1 0 b f 4 8 8 4 c f b 2
R e s p o n s e . B u c k e t I d = 8 6 7 1 7 8 5 0
R e s p o n s e . B u c k e t T a b l e = 4
R e s p o n s e . t y p e = 4
L o a d e d M o d u l e [ 2 4 0 ] = C : \ P R O G R A ~ 1 \ M I C R O S ~ 3 \ O f f i c e 1 4 \ 1 0 3 3 \ G r o o v e I n t l R e s o u r c e . d l l
L o a d e d M o d u l e [ 2 4 1 ] = C : \ W i n d o w s \ s y s t e m 3 2 \ n t s h r u i . d l l
L o a d e d M o d u l e [ 2 4 2 ] = C : \ W i n d o w s \ s y s t e m 3 2 \ c s c a p i . d l l
L o a d e d M o d u l e [ 2 4 3 ] = C : \ W i n d o w s \ s y s t e m 3 2 \ s l c . d l l
L o a d e d M o d u l e [ 2 4 4 ] = C : \ W i n d o w s \ S y s t e m 3 2 \ S t r u c t u r e d Q u e r y . d l l
L o a d e d M o d u l e [ 2 4 5 ] = C : \ W i n d o w s \ s y s t e m 3 2 \ a c t x p r x y . d l l
L o a d e d M o d u l e [ 2 4 6 ] = C : \ P r o g r a m F i l e s \ I n t e r n e t E x p l o r e r \ i e p r o x y . d l l
L o a d e d M o d u l e [ 2 4 7 ] = C : \ W i n d o w s \ s y s t e m 3 2 \ t h u m b c a c h e . d l l
L o a d e d M o d u l e [ 2 4 8 ] = C : \ W i n d o w s \ s y s t e m 3 2 \ S e a r c h F o l d e r . d l l
L o a d e d M o d u l e [ 2 4 9 ] = C : \ W i n d o w s \ s y s t e m 3 2 \ S H D O C V W . d l l
L o a d e d M o d u l e [ 2 5 0 ] = C : \ W i n d o w s \ s y s t e m 3 2 \ i e f r a m e . D L L
S t a t e [ 0 ] . K e y = T r a n s p o r t . D o n e S t a g e 1
S t a t e [ 0 ] . V a l u e = 1
S t a t e [ 1 ] . K e y = D a t a R e q u e s t
S t a t e [ 1 ] . V a l u e = i D a t a = 1 / n D u m p F i l e = / / U p l o a d / / i C a b / / c c 9 8 9 8 8 b a 9 0 e 4 a 1 c b 7 d f d 7 7 7 0 3 1 2 a 6 5 d - 1 8 4 d 8 c f 6 3 5 f f 7 1 b b e d 8 0 7 f 3 e 7 e 2 3 6 9 c 0 - 4 - 8 6 7 1 7 8 5 0 - A p p C r a s h 6 4 - 6 - 1 - 7 6 0 1 - 2 . c a b / n D u m p S e r v e r = w a t s o n . m i c r o s o f t . c o m / n R e s p o n s e S e r v e r = w a t s o n . m i c r o s o f t . c o m / n R e s p o n s e U R L = / / d w / / S t a g e F o u r 6 4 . a s p ? i B u c k e t = 8 6 7 1 7 8 5 0 & s z C a b = c c 9 8 9 8 8 b a 9 0 e 4 a 1 c b 7 d f d 7 7 7 0 3 1 2 a 6 5 d . c a b & E v e n t T y p e = A p p C r a s h 6 4 & B u c k e t H a s h = 1 8 4 d 8 c f 6 3 5 f f 7 1 b b e d 8 0 7 f 3 e 7 e 2 3 6 9 c 0 & M I D = 7 6 5 C 3 D C 5 - B 4 C 6 - 4 A 6 F - B E A 2 - 2 D C A B 7 3 4 D 4 C 8 / n B u c k e t = 8 6 7 1 7 8 5 0 / n B u c k e t T a b l e = 4 / n R e s p o n s e = 1 / n
F r i e n d l y E v e n t N a m e = S t o p p e d w o r k i n g
C o n s e n t K e y = A P P C R A S H
A p p N a m e = A u t o d e s k M o t i o n B u i l d e r
A p p P a t h = C : \ P r o g r a m F i l e s \ A u t o d e s k \ M o t i o n B u i l d e r 2 0 1 3 \ b i n \ x 6 4 \ m o t i o n b u i l d e r . e x e