So I am wondering if this is possible. I want to write a mel script that would allow me to bind custom keys to animation clips and dynamically place them in the trax editor as I play through the timeline, like a video game.
For instance, say I have animation clips of a character jumping and another of him walking a step forward.
I would bind the jump to the up arrow key and walking a step forward to the right arrow key.
I would play the timeline and press up forward forward and down and the trax editor will record the times where I pressed those keys and place the appropriate jump/walk clip at those time slots in the trax editor.
Any idea if something like this could be done with mel?