Implementing corrosion in textures


#1

Dear All,
my first work is chemistry and I love CG. I’ve started to cooperate with friends that work in the institute for applied mathematics in my area and we are thinking to start to simulate shaders that mimic corrosion.

The path for now is this

  1. we have a scanned object
  2. we evaluate morphological characteristic of the obj (i.e. where we have the lower surface, saddle point etc)
  3. we give different colors due to different characteristics.

Since now nothing new. You can use software like zbrush, cavity maps and appropriate shader.
What we are giving a try is also
4) chose to mask some part of the mesh (this can be also implement via existing software)
5) calculate a direction where corrosion “flows” (if you look at a stuatue tou can see how the corrosion products are mainly in one directio)

Is anyone interested in the topic and cooperation ? the idea is to create a plugin for some software to age models :slight_smile: (this should be cool) any hints ? suggestion ? what’s the best way for implementing a shader plugin for zbrush / max /maya ? mel, python, zbrush scripting ?
thanks in advance for the reply

Giorgio


#2

Hello sir,

I am interested in same topic. I am doing a project in same topic… Aging, Weathering Effect… I am using Houdini for that…

What is your current status in this topic?
If you are still in this development, let me know…

-prabu


#3

Hello Prabu,
I’m still researching on the topic even if due to some other work I’m in pause till December. I’ve gathered also good references and biblio. If you are interested I can send you (just give me an email address :slight_smile: )
I will keep you updated and I’m also interested on the status of your research.

Giorgio


#4

Dear Giorgio,

Here is my mail id prabu.graphics@gmail.com Once i complete my tool i will share it with you. I am trying to implement a paper on Gamma-Ton in Houdini.

-Prabu


#5

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