I’ve just started using maya, going from 3dsMax, and atm I’m setting up some reference image planes for modelling. I don’t even know if you can do what I want in Max, but it would be very sweet to be able to do it in Maya.
What I would like to do is have the Perspective viewport display everything as hardware texture shaded, i.e. the model I’m working on as well as the image planes, while the orthogonal (front/side/top) views have the image planes displayed as hardware texture shades and the model in wireframe. To break it down:
View:…Image planes display:…Model display:
Perspective…hw texture shaded…hw texture shaded
Front/top/side…hw texture shaded…wireframe
I’ve put the planes in a separate layer and made it reference already, but I can’t figure out how to make an object override the display settings in certain views only. Is there any way to do this?