Hi. Not sure if i missed a step, but when I use the Blend Shape sliders on my character’s face, I notice that the image map isn’t moving with the topology. Any ideas as to what the cause might be and how to fix it? For example: the red of the lips, stays static - it doesn’t stretch with the mouth as the character smiles. The topology it’s self looks fine.
are you using a projection map for the face…?
Hi. I’m using UVs.
It sounds like you have a texture projection node after deformers…
is there something like preserve uvs in the blendshape node.?
i know this setting from the modeling tools… but i have no clue how this should work in the blendshape…?