Hi guys!
Thanks for the replies!
@ Dutchman: Yeah well, we use the normal 25 frames a second, but I think you’re refering to the 12 fases a second which we used to animate. Here at the HKU, we animate pretty much everything in 12 fases a second, except for CG. This mainly because of time constraint, but it’s still a great way to learn how to animate.
@Tortoro: Thanks! My classmate and I made the whole thing, including the script. I was the only one who knew a little Italian, but mine still sucks. But hey, it’s got subtitles and it does sound kinda Italian, also thanks to our great voice actors(also classmates).
- We used normal modeling clay, the stuff the used to give you in kindergarden to play with. I certainly can’t recommend it, because it’s just way to soft, especially under the lights. What you want to use is plasticine; a sort of sculptable rubber. This is what they use in pro animations like Wallace and Grommit. Bit pricy though, but a dream to work with.
- Ah, the walk cycle. For all the other shots we just pinned them down(little bolts under their feet). But for the walkcycle… well… it just plain sucked. It was the last thing we did, and we did in under 10 minutes, because the studio was to close for the summer. We used sticks, wires, whatever gets the job done. Later we just photoshoped it away. The problem with these puppets, was that they were a bit top heavy. And after about 1.30 minutes of footage, the armatures were on their last leg(litteraly).
- The intro was just something we threw together to let the viewer get in that 50’s/60’s vibe. I admit it somewhat gears to a sci-fi flick. I made it because I couldn’t think of anything mafia-ish…
- Lastly the dialogues. Especially the voice of boss sounds very metally and hollow. Can only blame faulty equipment here really… The voiceactors did a top job.