Hi!
How to take control over this spinning mess called IK in Messiah? :banghead:
I want to create an good IK chain for an arm, with FULL controll of the elbow direction.
I can’t solve it by FK-rotate the root-bone in Bank, cause it’s local coords is not working when IK is on!
And I cant use an extra IK-goal for the elbow-joint with a lower strenght, cause IK-goal-strenght is broken or not implemented. And the knee-constraint is not good enough, I cant control it with full precision. A character needs to be able to reach his armpit and still be able to point his elbow in any exreme angle, upp, backwards and so on.
I have contact Messiah support about this but have not get any response yet.
Mayas IK have one I love! It’s RotatePlaneIK and its PoleVector wich is perfect for controlling an elbows direction, if you ever have animate with it you should know what I mean, an if you have find a likewise good way to animate in Messiah pease tell me!!
I honestly dont think there’s nothing else to do than wait for an inproved IK-system in next Messiah, then maybe our animation-studio could work with this fast tool. 
/ Svante