I want create one simulation of wheels of a train with piston from “Cylinder01” to “Cylinder02”…
I want use “IK HI solver” for this purpose but I don’t know how made the Inverse Kinematic:
I have linked the “IK Goal” to “Cylinder02”: the result are that also “First Bone” rotate with IK but only 90 degrees! I want that the “First Bone” rotate 360 degrees!
I should change the connections? I should unlock a particular axis?
With “HI solver” are possible to do a rotation of 360 degrees or only 90 degrees for the first bone attached?
There are a link to view the images of my little project and download scene for 3DSMAX 8:
www.cavallodario.it
Please response me or download the file, modify it, and give me a correct version of this scene…please!