IK Handle not moving independently of shoulder?


Hello! So I have an Idle animation where the character is resting her hand on her hip, and right now the hand moves up and down with the shoulder which goes through her geometry. How can I get the hand to not move up and down with the shoulder? This started as a mocap for the base idle animation. I baked that mocap to a control rig via Human Ik. Then I added a new animation later from the control rig and placed the hand on the hip. But it is moving with the shoulder like I said, what is the best way to fix this?


Try giving ik hand control a parent constraint to the hip.