Hello! I’m a newbie in rigging, and i’m making my first arm rig. I already made both the FK and the IK joints, and everything seemed to be
fine until I attached my meshes to make some tests:
When I use my custom attribute to switch between IK and FK, my elbow rotates by 90
degrees. I tought it probably has something to do with my PoleVector,
but I really don’t know how i could fix this problem.
Here’s an attached gif of the issue: the only thing i’m doing is changing my
IK_FK_Blend custom attribute (It works by balacing weights between the
orient constraint of the two chains on the final joint) between 0 and
1.
How can I fix this? Thanks in advance for the answers 