IK following ? ? ?


#1

Hi again…!
This is a short one…lol…
I’ve been experimenting with some expression forms but none of them provided the good solution for this ‘’ problem ‘’…

and…the that is…
I need to somehow attach the IK controllers of the HAND_R and HAND_L to XFORM centrally in the character ( one that controls the torso and abdomen part as well as neck and head )…so that when I move the whole body…the IK HANDs ( both ) follow the body…otherwise…I have body that twists the hands if I position the xform everywhere in space…
p.s. align was my first guess…and a bad one…:frowning:
thank you all for your help !

tritochke


#2

If I understand what you are after… you simply parent the IK goals to the hips, or whatever part you wish.

Best,
Rick


#3

Yeah, either parent them, or use DynaPIP to parent them to the hip at some point and then to world or something else.


#4

thank you all…:wink:

uhm…I’ve actually considered PIP as the solution…but I wasn’t sure If that was the right direction…but…yeah…i can see now…that it is possible…:slight_smile:
…maybe next time I’ll rigg in that way…uhm…no maybe…I WILL FOR SURE…this…dragging…and re-positioning the IK always…it’s way to much work…:slight_smile:

thnx once again :wink:


#5

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