IK/FK Blend rig is farting up on me T_T


#1

I’m trying to get an IK/FK blend thing to work in Maya, but the thing is kinda messing up on me, not certain why its doing this

when i toggle the blend node things from workspace, from 0 to 1
that is supposed to change which arm has control of the skin bind arm
between the IK arm or the FK arm

it sort of works, it half works …

do i have multiple things modifying a single coordinate thing simultaneously?
are the bones just not properly orientated to each other?

not certain what’s going wrong or how to fix it

http://youtu.be/kpvvXSzRJA0


#2

ok, i think i managed to fix it
but i got another problem with it

i can rig an IK/FK arm
but if i try to mirror it, the thihng farts up on me and doesnt work

how do ii mirrror the joints and curves in a manner of which doesnt fart up the axis/orientation of the joints or curves???


#3

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