I’m trying to get an IK/FK blend thing to work in Maya, but the thing is kinda messing up on me, not certain why its doing this
when i toggle the blend node things from workspace, from 0 to 1
that is supposed to change which arm has control of the skin bind arm
between the IK arm or the FK arm
it sort of works, it half works …
do i have multiple things modifying a single coordinate thing simultaneously?
are the bones just not properly orientated to each other?
not certain what’s going wrong or how to fix it