I am trying to make a little running animation, but I am running into a problem.
1 of my IK arms starts pointing in akward angles when the hand and the shoulder get too close.
And when it does it also ignores my polevector controller in anyway.
I checked for stray keyframes all over but nothing I could find.
I also looked at the IK handel, but the Arrow of the handel it self points in the right direction.
Then I stumbled on a related component called: effector.
This thing does follow the same awkward angles as my actual arm does, but I still don’t understand the cause.
Maybe it is some kind of constraint I accidentally created?
If so I have no idea how to check or fix that.
So does anybody have an idea what could be going on?
And what can I do to fix it?
Thanks in advance.