Ik elbow doesn't listen to pole vector


#1


Hi.

I am trying to make a little running animation, but I am running into a problem.

1 of my IK arms starts pointing in akward angles when the hand and the shoulder get too close.
And when it does it also ignores my polevector controller in anyway.

I checked for stray keyframes all over but nothing I could find.

I also looked at the IK handel, but the Arrow of the handel it self points in the right direction.

Then I stumbled on a related component called: effector.
This thing does follow the same awkward angles as my actual arm does, but I still don’t understand the cause.

Maybe it is some kind of constraint I accidentally created?
If so I have no idea how to check or fix that.

So does anybody have an idea what could be going on?
And what can I do to fix it?

Thanks in advance.


#2

This might be a rigging issue. Did you rig this yourself?


#4

Yes I did.

Do you know something I could check?


#5

It “might” be an extreme pose situation. If it’s not a problem with you, do you mind sharing the file so I can check it out?


#6

O yeah, sure take a look:
Y_Bot_Run.mb (8.0 MB)


#7

Hello @Magic-4e,

Sorry for the delayed reply.I believe that while rigging your L arm, you would have added an IK while the joints (shoulder mostly) had rotations. I freezed them and did the IK set up again and it works fine (I did not re skin it however). Can you try the same and tell me the results?


#8

Hi.
Good to hear you found something.
I gonna try that later.

Say,… You wouldn’t happen to know how to freeze a skeleton without having to redo all IK’s and constraints?