I’ve also adopted Blender in my workflow and I use it on a daily-basis along with C4D.
I’m loving it but I’m not so excited about animation nodes/everything nodes…
Those setup are not easy for someone who is not proficient with math, vectors and other tech stuff like that. It’s closer to Houdini than C4D for sure.
The excitement among the Blender community about those node system is because it definitely opens the door to new fields where Blender was almost banned before. But the route they picked comes with a price which is learning complicated tech stuff, not suitable for motion graphics jobs which usually have tight schedules. Which is why C4D will keep serving its cause, at least for me. C4D and Blender aren’t mutual exclusive, they both work hand in hand in my workflow.
Also, the idea that the community will release node setups (sort of XSI Ice compounds) doesn’t makes thing easier from my point of view. For the simple reason that those setups are quite complex and they will serve a pre-determined amount of functions. They are closed box for people like me. I wouldn’t know what to change if I need to tweak the core of the node setup. So, again, C4D/Mograph wins here.
Other than that, my workflow has improved tremendously with Blender which, combined with some of its add-ons (HARD-Ops, E-Cycles, Physical Starlight and Atmosphere, Scatter, to name a few) becomes a truly powerful tool.