For a class I am taking I need to write some python scripts for nuke that do something. I am having trouble thinking of an original idea. What are some repetitive tasks you experience in your work that you wish were automated?
Ideas for Scripts
It would be cool to have a script which would compare different nuke “scripts” (I hate this confusion of terms
) and highlight or/and comment corresponding nodes with different values of parameters as well as unique nodes.
That would be a tremendous help for the projects where many similar shots have to be in development simultaneously.
It would be easier to work, maybe Python scripts will be better in new Nuke Studio, but for me still it’s difficult use scripts, I would like to have a new solutions for make own library. :rolleyes:
There is an echo here . I would like to switch between
two clips every other frame( with the switch node) but
still see all frames from both clips. Frame 1 is 1 from
clipA, frame 2 is 1 from clipB and so on.
Something like this?
set cut_paste_input [stack 0]
version 8.0 v1
ColorWheel {
inputs 0
gamma 0.45
name ColorWheel1
selected true
xpos 152
ypos -214
}
Text2 {
font_size_toolbar 100
font_width_toolbar 100
font_height_toolbar 100
message “[frame]”
box {0 979 107 1080}
hidden_bbox {0 979 107 1080}
transforms {{0 2}
}
cursor_position 6
center {960 540}
cursor_initialised true
initial_cursor_position {{0 1080}
}
group_animations {{0} imported: 0 selected: 0 items: “root transform/”}
animation_layers {{1 11 960 540 0 0 1 1 0 0 0 0}
}
color {1 0.5 0 1}
name Text2
selected true
xpos 152
ypos -142
}
Retime {
input.first_lock true
input.last_lock true
output.first_lock true
output.last 200
output.last_lock true
speed 0.5
time “”
name Retime2
selected true
xpos 152
ypos -118
}
ColorBars {
inputs 0
name ColorBars1
selected true
xpos 24
ypos -156
}
Text2 {
font_size_toolbar 120
font_width_toolbar 100
font_height_toolbar 100
message “[frame]”
box {0 959 135 1080}
hidden_bbox {0 959 135 1080}
transforms {{0 2}
}
font_size_values {{0 120 1 120}
}
cursor_position 2
font {{ Utopia : Bold : UtopiaBold.pfa : 0 }}
font_size 120
scale {1 1}
cursor_initialised true
initial_cursor_position {{0 1080}
}
group_animations {{0} imported: 0 selected: items: “root transform/”}
animation_layers {{1 11 960 540 0 0 1 1 0 0 0 0}
}
color 0
name Text1
selected true
xpos 24
ypos -84
}
Retime {
input.first_lock true
input.last_lock true
output.first_lock true
output.last 200
output.last_lock true
speed 0.5
time “”
name Retime1
selected true
xpos 24
ypos -60
}
Switch {
inputs 2
which {{curve(((frame-1)%(2-1+1))+1) L x1 0 1 0}}
name Switch1
selected true
xpos 152
ypos -60
}
The animation loop can be made via Curve Editor > RMB > Predefined > Loop
I cannot tell, i do not know the first thing about
modern programing languages. I was hoping to add
an expression to “switch.which” field .
I excpected something like
switch.whitch=((framecount)modulo2-1);
in a BS programing language i just invented.
RetimingX2 is easy to be done anyway.
Thank you all the same.
No problem.
I mean, that unless you want to write such a script for educational purposes, you can solve the task by standard nodes and a bit of animation.
Just copy the fragment of code I’ve posted and paste it directly into your Node Graph in Nuke.
Seems that “frame %2” in the switch node
does the autoswitch trick where % stands
for modulo(the residue of division by 2).
Thank you again.