ICE (Interactive Creative Environment) questions


#1

Hello guys,
i´m openning this post to collect here answers for all my questions during my ICE studies. Any tip would be highly appreciated =)

Is it possible to deform a geometry object based on a particle strand ?
Say i have a dynamic strand and i need to ‘envelope’ a plane geometry (e.g one feather) to that.

thanks in advance


#2

Take a look at this compound - http://www.si-community.com/community/viewtopic.php?f=19&t=324


#3
Thank you very much ! 

I did a simple ‘parent constraint’ operation using ICE, eg. Null_1 drives Null_2.
Transforming Null_1 results Null_2 behaving like its child.

But would be lovely if i could force that as new Translation/Rotation/Scale UI handles rather than changing slider parameters

                                          The point is:

a Matrix 4x4 as new custom transforms and exposed into UI handles’, letting animators W-translation E-rotate R-scale

Is there any chance ?


#4

Do you mean something like child compensate?


#5
  No.

http://area.autodesk.com/forum/autodesk-softimage/ice---interactive-creative-environment/starting-a-hole-new-teedy-world---the-ice-saga/

  3.
  I´m trying to replicate the Maya´s linear expression [link 1](http://download.autodesk.com/us/maya/2009help/Commands/linstep.html) [link2](http://download.autodesk.com/us/maya/2009help/index.html?url=Useful_functions_linstep.htm,topicNumber=d0e172899) [link3](http://www.orbaz.com/forum/viewtopic.php?t=874&start=0&postdays=0&postorder=asc&highlight=&sid=1d59f91f6bbf859f8ba2506c43fa15e3) ...
 Could someone please ckeck if i am in the right direction ?  (screen is attached)

Is there any simpler solution, by the way ?

 Thanks in advance

#6

Thelinear interpolate node ?


#7

Thanks, that node did the trick !!


#8

EDIT


#9

EDIT


#10

just want to share a simple study with you guys

http://renatopolimeno.com/ice-mosaictest/

hope you enjoy,


#11

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.