absoluement epoustouflant!:bounce:
Ice-diamond Shader, Thierry Canon Dareoner (3D)
Nice shader, and cool modeling method. That’s great that you could get that effect with low render times.
wow … . . .
[size=2]que dire si ce n’est bravo , tres belle etude doc , rien a redire ! ! !l’impression est tres , tres realiste,quel belle claque . . . .
vraiment superbe travail
front page ! ! ! - amazing render and details shader. .
5stars for me
comme [/size]mickatt, la 1ere image est belle mais en comparaison avec les suivantes . …
excellent
Can you post your bump map please?
Or is it procedural? If it is, can you show the settings please.
Great images, and very nice, simple tutorial.
M
hey thanks all for you cool feedback:bounce:
m@lonet : yes , pour moi la premiere est la plus réaliste mais pas la plus artistique…j’te montrerai a l occas le truc en mouvement, c’est assez sympa
funchsk: it’s not a procedural, a simply wall photo in n&b
OK. Thanks.
I’ll get my camera out then.
Also, do you enable “Reflect on back side” in VRAY shader?
funchski : no, the map for the sphere is the same of the planar, a classic scanline material with 100% selfillumination:)
Sorry, you misunderstand my question - I am asking about the Ice / diamond shader that you show the settings for in your tutorial. Do you enable “Reflect on back side” in the ice/diamond vray shader?
PS> Thanks for the quick replies.
Mark
funchski : sorry for my english…so i don’t enable “Reflect on back side” in the ice/diamond vray shader:)
Cool. When I get home from work, I’m going to give this a try.
Thanks for your help.
Mark
best shader I ever saw 5stars.
This one “http://www.dareoner.com/image/ice/ICE5.jpg” look like photo.
Yeap very nice work DAREONER. It’s very, very impressive, almost reel, OK reelll!!!
Congratulations!!
WHAAAAAAT!!!:eek:
Are you sure those aren’t real ice thingies?!
daaamnz!
FOKING GREAT WORK
lUV IT!!
Sheherryar