I’m doing a waterfall in maya 2009, the water falls on the platform by default creates the ocean, I saw some very basic tutorials and my idea is to make it quite believable, My questions are the following?
nParticles particles should be in ball or water?
as I give my spray luminance and simulation to make it more believable?
the water fall texture which I suggest? My idea is to get some texture to simulate the spray caused by the force of water
and performed the falling water splash of the waterfall on the platform by default mesh OCEAN? or rather what weight I give to my particles to hit on them and they sink?
If you know any good tutorial I thank you, I saw a pretty good but did not get to play very well and is very complex, I pass this so that it can display PC
I appreciate any help