howdy,
i’m a rhino 3 owner and have made some models but for my primary work (tv, games) i end up doing most of my stuff in polys or subds… either in lightwave or maya.
anyhoo, because of a plugin called LWCAD that provides nurbs curves functionality inside of lw (which it never had before), i’m brushing up on some nurbs stuff and am realizing that while i know nurbs enough to work with them, there are still nagging nurbs questions that i NEVER got resolved.
i now seek to resolve them and was wondering if you folks would help out. and i figured that the best place to get info on nurbs is at the rhino forum. but the answers i seek are probably less mathematical (cuz you’d lose me) and more like michio kaku or stephen hawking explaining quantum physics to the masses. is that possible?
so here we go:
- is there an essential relationship between # of CVs and the # of knots?! googled this and was surprised to find this information not readily “findable”! youdathunk this is a pretty common question. right now, it seems to me that there is no (or an arbitrary) relationship between knots and CVs.
i would think that #knots would = #cvs but in playing around with drawing curves and looking at them in maya, this is certainly not the case.
does the degree of the curve affect the relationship between # ofknots and cvs? is there a formal relationship of any kind or is it just willy nilly?
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is the CV count the best indication of mesh density and therefore deformability or is it knot (isoparm) density? when someone asks about mesh density, are they asking about isoparms or hulls?
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is this correct - that isoparms are to surfaces what knots are to curves? i used to think that isoparms were merely “drawing aids” and their presence or absence indicated nothing of the density of the mesh. i have a feeling that this is incorrect.
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i would think that the essential focus of tools would be on the cvs and hulls but most tools including curve rebuild seem to focus on edit points and spans. when we talk about the “geometry” of nurbs, are we talking essentially about the knots and spans and isoparms and surface and NOT the hulls and cvs? hmmm… i suppose it would be wouldn’t it? cuz we create blends and trims on the surface entity of spans and isoparms… not on the cvs or hulls…
thanks fellows. i just wanted to get this nailed down once and for all!